Jump to content

Issues & Politics

In answer to many requests, we established a separate forum for these topics. Those not interested can skip this forum instead of spending time reading unwanted messages to identify content.

2629 topics in this forum

    • 78 replies
    • 6186 views
    • 43 replies
    • 5193 views
    • 110 replies
    • 8950 views
    • 9 replies
    • 1787 views
    • 55 replies
    • 3610 views
    • 12 replies
    • 1870 views
    • 47 replies
    • 5223 views
    • 81 replies
    • 15941 views
    • 3 replies
    • 1454 views
    • 60 replies
    • 5761 views
    • 0 replies
    • 1146 views
    • 21 replies
    • 2876 views
    • 24 replies
    • 2795 views
    • 5 replies
    • 2373 views
    • 30 replies
    • 3018 views
  • LATEST POSTS

    • Regarding the Arrow of Light ceremonies, I think the packs around here just used the same ceremonies that they have used for years.  While the OA lodge said that the new script (skit?) was available, there was no push to use it. Packs did their ceremony. Arrowmen shot arrows in uniform with sash. Boys were happy. Parents were happy. OA helped out. If Den leaders were somehow forced to use the new script, then there is no role for the OA, and the thing would be done in ten minutes.
    • That's what I'm thinking.  Create a ceremony that doesn't include the NA references.   You could even take a script from one of the existing ceremonies and rework it so that it's done in a way that doesn't make the NA references.
    • Heh - it's all helpful from my point of view.  In an economics sense, your tootsie-roll-box at the campsite is a form of trust game, so it's possibly helpful to think about other formulations of the same underlying principle. Usually (in the economics sense) in a competition, trust-games are better at pointing out sub-optimal behavior, than at encouraging good behavior, but It's additionally (possibly only academically) interesting to think about whether there are trust-game based competitions that positively reinforce good behavior. At the end of the day, my goal is to collect ideas that units could try, to increase the day-to-day living of Scoutly values, and to catalog some specific implementation details that empirically work, or that should be avoided.   "Use the patrol method" is great, at least for relationships with the patrol-team, but it's not terribly specific, and it's obvious that a lot of units struggle with it.  "If you're going to do year-long inter-patrol competitions, provide daily feedback on the points awarded and the standings" is specific, and while some might think it's obvious, clearly, at least my troop hasn't figured that out.  I'd bet that others are in the same boat. So, I'm happy to hear, and discuss any thoughts anyone has regarding what has worked with their units.   This is a bit afield of the idea-harvesting, but, I'm curious what advice you have for dealing with expectations that aren't met.  I'm styling my particular experiment here in terms of Scoutly Values reinforcing activities such as campfire-program content, scoutmaster-minute-and-thirty discussions, and games/competitions that could be embedded in the normal program (even if it doesn't look like a game, like your Tootsie Pops), but, I'm also generally interested in how to maximize the utility of the normal program/methods as well. One challenge that I see (and for which our boys troop has a couple specific exemplars) are scouts (and patrols) that "just don't care".  You set the expectation that they will be up at 7:00AM, prepare their meal, break camp and be on the trail by 8:00, and you get a scout who simply refuses to get up.  No amount of talking to, etc, from his patrol leader, SPL, or even SM, gets him out of his tent.  When he finally does get up, he goes over to where his patrol is just finishing cooking breakfast, grabs the plate of pancakes and takes one bite out of each one.  When he finishes eating, he just stuffs his dirty dishes into the patrol mess-kit (that the rest of the patrol just finished washing).  By the time the rest of the patrol and troop have broken down camp and are ready to move, he hasn't even started to pack. This is an extreme example, but it's one of the things that I, personally, really struggle with.  Professionally, I do a lot of mentoring (slightly older) youth, but I get to do it in a capacity where my expectations have teeth.  I'm not sure how to implement teeth in most Scouting expectations, and the teeth that are the most readily available, don't seem entirely appropriate.  The scouts that have the most trouble being good patrol members, are the ones who need scouting the most, so saying "you blew it, you don't get to X" just deprives them of whatever growth they could have gained.  You seem to have some wisdom in this area that I lack, so I'd appreciate your insights into how to push patrols to meet uncomfortable expectations and actually have the scouts try to achieve them.
    • That is why I like the term proficiency. Somewhat more than being able to do something one time to get sign-off and something less than mastery.  Knots for example. A First Class scout (rank of concept) should be able to tie a taut-line hitch without having to think much about it or struggle. If the Scout has to look at a diagram or do it two or three times to tie it correctly, they are not proficient.   
    • Out local Walmart lets us setup our homebase in their parking lot.  So if we get any money donations, we buy caned food from the Walmart and then add those to the food that we collected.
  • Who's Online (See full list)

×