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For OGE, even OLDER advancement requirements


Fat Old Guy

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Since I had my scanner and OCR software fired up, I dug out another of my eeeeevil old handbooks and scanned the requirements from 1948.

 

SECOND CLASS REOUIREMENTS

 

To become a SECOND CLASS SCOUT, you do the following:

I. Scout Spirit --While a Tenderfoot Scout, satisfy your Scout Leaders that you do your best in your everyday life, to live up to:

 

1. The Scout Oath or Promise.

2. The Scout Law.

3. The Scout Motto.

4. The Scout Slogan.

 

(Your Troop leaders, both the boy and man leaders, will decide whether you have done your best to live up to the Spirit of Scouting. They will know after waicting your actions and your behavior. Your Scoutynaster inay want to talk with your parents, teachers religious leader, and others: Workon vour own Church or Synagogue' religious

award will demonstrate your Scout Spirit.)

 

II. SCOUT participation While a Tenderfoot Scout, NhOW to the satisfaction of your Scout Leaders that you:

 

1. Work actively in Patrol and Troop meetings. outdoor activities and service projects.

(Your actions and behavior while a Tenderfoot Scout are important. Troop and Patrol records will show your attendance. Statements of your Troop Leaders Will show how actively you have taken part.)

 

2. Do your share in helping in your home, your school your church and your community.

 

(Your Scoutmaster may check with your parents, your teachera and yous religious leaders to see if you have been helpful, in the spirit of the Daily Good Turn.)

 

3. Take care of things that belong to you, the property of others, and your country's natural resources.

(A check with your leaders and your parents will show whether you have met this requirement. taking ptoper care of your personal belongings, prctecting other people's property, and helping protect wildlife and forests.)

 

 

4. Maintain a personal savings plan (such as reqular payments into a savings account or into a savings project sponsored by your family or Troop).

(The regular practice of thrift counts more than the amount The amount may be in the fosm of a savinsls bank account. savings stamps or bonds, or insurance. Regular pisyments into a family savings project or a Troop project such as for cemp uniform. equipment. will be accepted.)

 

 

III. SCOUTCRAFT

 

1. PREPARE FOR SCOUT HIKING

 

a. Clothing and Equipment-present your-self for inspection suitably clothed for the locality, season and the weather, and equipped for a five mile hike.

(Clothing will depend upon the time of year; equipment upon the type of hike and the place. Your Troop Leaders will give you that information.)

 

b. Hiking Methods-telll the safety precautions to take on the highway and crosscountry for day and night hiking. Show correct way of walking and proper care of feet. Demonstrate at least six Silent Scout Signals for formations and field work. Demonstrate how to purify water for drinking, Explain how to make a one-man latrine. Identify local plants that

may cause skin poisoning. Tell what to do if lost.

("Tell" and "explain" mean just that. Using your own words, explain how to do these things. "Show" and "demonstrate" mean to do those things. "Identify' means to recognize from pictures or in nature.)

 

c. First Aid-Demonstrate artificial respiration. Demonstrate first aid for shock and fainting and, on yourself, for the following: arterial bleeding of arm and leg, common cuts and scratches, bites of insects and chiggers and ticks, burns and scalds, sunburn, blister on heel, skin poisoning from poison plants, objects in eye, sprained ankle.

(You must actually demonstrate first aid for each item. Use proper first aid materials where necessary. and practice on yourself.)

 

 

2. FIND YOUR WAY

a. Compass -- Explain how a compass works and give its eight principal points. Set a compass and take a degree reading with it.

(Tell in your own words. how earth's magnetism attracts the compass. Recite the principal points. Using a compass. actually take a degree reading.)

 

b. Measuring-Determine the length of your step. Walk a course for which you must take three compass degree readings and measure three distances with your step. OR Lay out in this manner, and stake a four-acre tract of land.

(These are all things that you must actually do.)

 

C. Map Reading-In the field, orient a map (preferably a topographic map) and follow a route far enough to prove that you know how to use the map. Read at least ten different conventional signs on a map, including contour lines.

(This is a project that you must complete to show that you can use a map.)

 

3. COOK A MEAL IN THE OPEN

(The four parts of this requirement should be met in the order given. You may sharpen your knife and axe ahead of time. but you should do the rest of the requirements at one time. in camp or on a hike.)

a. Preparing Fire Wood-Sharpen a knife and an axe and use these sharpened tools to prepare kindling and fuel.

(prepare enough wood to cook your meal.)

 

b. Fire Building -Locate and prepare a suit-able fire site. Lay and light a fire (this should normally take not more than two matches). Keep the fire going for cooking a meal

(Clear fire site. When dry wood is used, two matches should be sufficient.)

 

c. Hike Cooking-Cook a meal from raw meat (or fish or poultry) and at least one raw vegetable.

(You have your choice of cooking your meal without utensil. as kabob. on broiler or In the ground, or using utensils stewing. frying, baking.)

 

d. Clean-up-Dispose of garbage in proper manner. Clean utensils, Put out fire. Clean up the site thoroughly.

(Garbage should be burned: utensils cleaned in hot water. Put out fire by sprinkling water on it. Clean site so that it is almost impossible to find signs of the fire and camp.)

 

4. BE OBSERVANT

1. Observatio n-Do ONE of the following:

TRACKING. Follow the track of a person or an animal in soft ground or snow for mile, reading the main meaning of the track. OR

 

TRAILING. Follow a track made with trail signs for mile. OR

 

STALKING Follow another Scout, who knows you are stalking him, for a distance of mile, without being seen by him.

 

b. Wild Life - Find evidence, in natural surroundings, of at least six different kinds of wild mammals, birds, reptiles or fish. Identify them.

(The simplest "evidence" is the discovery of the animal Itself. Other evidence: tracks, burrows, nests, feathers. skulls. and "pellets", snake skins, turtle eggs, etc. Name the animal from the evidence discovered.)

 

5. TAKE A HIKE

Second Class Hike*-After you have done the above, prove yourself a SCOUT HIKER by taking a hike, properly clothed and equipped, with your Patrol (or, if this is impossible, with at least one companion approved by your Scoutmaster). On the hike, cover a route of a total distance of not less than five miles, indicated on a map or a map sketch, show correct hike style and highway safety, cook a meal, clean up, and return in good condition.

 

(This is the lest requirement to meet in working for Second Class. It is a separate hike, taken after you have proved your Scoutcraft ability on previous hikes. The "one companion" may be a junior leader, a fellow who has already become Second Class. or your own father. The hike should cover all the -activities of a real hike as listed.)

 

 

*NOTE on the SECOND CLASS HIKE

 

If a physician certifies that the Scout's physical condition for an indeterminable time does not permit the Second Class Hike, the Advancement Committee of the Local Council may authorize the followinq substitution for the hike: The requirements for any one "outdoor' Merit B-.edge (such as cam mg, pioneering, nature subjects, etc.) which the Scout is capable of meeting. In EACH individual case, application for a substitution must be made in advance by the Scoutmaster to the Advancement Committee and the specific substitution must be approved in writing by the Committee, after thorough review.

 

 

FIRST CLASS REQIREMENTS

 

To become a FIRST CLASS SCOUT, you do the following:

 

I.SCOUT SPIRIT-While a Second Class Scout satisfy your Scout leaders that you do your best in your everyday life, to live up to:

1. The Scout Oath or Promise.

2. The Scout Law.

3. The Scout Mono.

4. The Scout Slogan

 

II. SCOUT PARTICIPATION -While a Second Class Scout show to the satisfaction of your Scout leaders that you:

 

1. Work actively in Patrol and Troop rneetings, outdoor activities and service projects.

 

2. Do your share in helping in your home, your school your church and your community.

 

3. Take care of- things that belong to you, the property of other's and your country's natural resources.

 

4. Maintain a personal savings plan (such as regular payments into a savings account or into a savmgs project sponsored by your family or Troop.

(As for Second Class, your Troop Leaders will decide whether you are trying to live up to the rules of the game of Scouting in your everyday life. Having watched your actions and behavior while you were a Second class Scout, they can tell If you are doing your best. A check with your parents, teachers and church leaders will show to what extent you share in home, school and church duties,' whether you take care of the things that belong to you and others, and whether you make a regular practice of thrift.)

 

III. SCOUTCRAFT

 

1. PREPARE FOR SCOUT CAMPING

a. Clothing and Equipment-Present your-self for inspection suitably clothed for the locality, season and the weather, and equipped and packed for an overnight camp.

(Equipment may be packed In a knapsack, pack basket or pack frame, or in an improvised pack to carry on the back. Your equipment and clothing should include all thing you will need In camp, for the time of year In which you are camping.)

 

b. Health Protection-Explain methods used in camp for care of food and drinking water, fire protection and waste disposal,

(You must show that you know how to do these things, so you will be able to do them In camp.)

 

c. First Aid - Give artificial respiration for three minutes. Explain danger of taking laxative for pain in stomach. Improvise a sterile dressing. Use triangular bandage for arm sling and as binder for wounds on head, hand, knee and foot. Demonstrate first aid for one problem from each of the following groups (problems to be chosen by your leader after you have trained for all of them):

 

Arterial Bleeding from face, throat arm, leg.

Shoek, Heat Exhaustion, Sunstroke, Frostbite, Internal Poisoning.

Puncture Wounds from splinter, nail, fish hook, dog bite, poisonous snake bite,

Fracture of collarbone, upper arm, forearm, lower leg.

 

Explain under what circumstances a person should or should not be moved. Improvise a stretcher and, with helpers under your direction, transport a presumably unconscious person.

 

(Read Chapter 20 before taking part in Patrol or Troop first aid problems. Practice all these problems so that you can do them on yourself, if possible, and on someone else. After you have trained in all problems, your leader will ask you to demonstrate first aid on a few problems from the groups described in the requirement. You will not know what these problems are ahead of time.)

 

 

2. GET THE LAY OF THE LAND

a. Directions-Lay out on the ground a true north-south line with the help of the sun by day and the North Star by night, and a magnetic north-south line, using a compass.

 

(The line may be scratched on the ground, or may be a pole laid in the proper direction. You sh6uld have a general idea of the difference between true North and Magnetic North.)

 

 

b. Measuring-With simple means and using your own personal measurements, determine

a height you cannot reach (such as a tree) and a width you cannot walk (such as a river or a canyon).

 

("Simple means" may involve such things as small sticks, rustic poles or stakes driven in the ground, "Personal measurements" may be the length of your step, span of your hand, width of your thumb. or length of your reach,)

 

c. Map Sketching-Select a site suitable for a Patrol camp and make a map sketch for laying it out. Make a map sketch by which someone unfamiliar with your' camp location can find his way to it over a distance of at least two miles.

 

(map sketch of camp should use proper conventional signs for natural features with tents, firelaces and other camp features, indicated by simple signs. The map need not be drawn to exact scale.

 

The two mile map sketch may be made from memory, after you have been over the route. It is not a map, but a sketch, and specific distances and compass degrees are not necessary. The main features will be landmarks that show where turns are made. types of roads or trails and other marks to show how to reach the campsite. Draw a North arrow to show the general lay of the land.)

 

3. LIVE IN CAMP

 

a. Camp Making-Sharpen an axe and use it for cutting light wood into tent pegs. Locate a tent site and pitch a tent, fastening the guy line with a taut-line hitch. Prepare a comfortable ground bed. Improvise a piece of camp equipment rquiring lashings.

 

(A ground bed may be made of grass, leaves or boughs: or may be a piece of ground cleared and smoothed, with hip and shoulder holes scooped out, and covered with a waterproof ground cloth. Improvised camp equipment. using lashings. may be such things as camp broom or rake, fire crane. table, kitchen rack, or Wash stand.)

 

 

b. Wood Lore-Find and identify ten different frees or' shrubs. Tell their uses.

 

("Uses" may be suitability for fuel, poles for engineering wood for tool handles. edible parts. food for animals. shelter for animals. or use in soil control. You may identify ten trees only. or ten shrubs only, or a combination of trees and shrubs totaling ten in all.)

 

 

4. COOK YOUR MEALS

a. Camp Cookery-Prepare in the open, for yourself and a companion. from raw ingredients, a complete breakfast of fruit, hot cereal and bacon and eggs (or griddle cakes); and a complete dinner of meat (or fish or poultry), vegetable, dessert and bread (or biscuits, or twist baked on a stick).

 

(Second class cooking provides for an individual meal and First Class asks you to cook for another fellow. Breakfast may be prepared on one trip, dinner on another. The dishes are to be served as a complete meal. in their proper order. Fruit may be served raw. Dessert for dinner must be a cooked dessert, such as stewed fruit or pudding. Bread may be cooked In a reflector oven, pan, Dutch oven, or on a thick stick.)

 

b. Edible Wild Plants-Find and identify four different edible wild greens, roots or fruits.

 

(Greens range from watercress to dandelion leaves; roots from cattail to Indian cucumber: fruits from wild grape and numerous berries to a great variety of nuts. Even in winter snow country, you should have little trouble finding edible plants. Certain lichens and tree bark, It is not necessary to collect and cook the plants, but you will probably want to try it.)

 

5. GO SWIMMING

 

Swimming* -Tell what precautions must be taken for a safe swim. jump feet first into water over your' head in depth, Swim fifty yards. During the swim, stop, make a sharp turn, level off and resume swimming.

 

(By precautions are meant: 1. Have medical examination and follow doctor's orders; 2. Know your swimming ability and stick to the swimming place that fits your skill; 3. Always swim with a buddy; 4. Wait two hours after a meal; 5. Follow all rules and orders given by waterfront directors; 6. Never dive into unknown water, never take a dare to show off in the water, and never swim long distances, unless someone goes along in a boat.

 

6. GET A MESSAGE THROUGH

 

Morse Signaling-Know the International Morse Code, including necessary procedure signals. Using that code, send and receive, by any suitable means, a message of 20 words (100 letters), over a distance of at least 100 yards.

 

Morse Signaling- Suitable means are flags, blinker or sound device. No speed is required. No more than 5 errors are permitted, and none that destroy the sense of the message. Procedure signals Include: For sending: Attention, Error, End of Word, End of Sentence, End of Message. For receiving: Go ahead, Repeat. Word received, Message received,

 

 

7. GO CAMPING

The First Class Camp-After you have done the above, prove yourself a SCOUT CAMPER by camping, properly clothed and eauippedp on a suitable camp site for not less than twenty-four hours with your Patrol (or, if this is impossible, with at least one companion approved by your Scoutmaster). During this camp, cook at least one hot meal, sleep in a tent or improvised shelter or under the stars, keep camp clean and safe, and leave camp site in good condition.

(This requirement must Come- last. It Is a separate Camp, taken after you have proved your Scoutcraft ability on previous hikes and camps. The companion may be a junior leader, a First Class Scout, or your father. The camp must include all the activities listed.)

 

 

NOTE on the FIRST CLASS SWIMMING REQUIREMENTS

 

Under certain very exceptional conditions, where the climate keeps the water cold the year round and/or where there are no suitable and accessible places within a reasonable traveling distance to swim at any time during the year, or in cases where a physician certifies that the Scout's physical condition for an indeterminable time does not permit swimming, the Advancement Committee of the Local Council may authorize a substitution for the First Class Swim (as indicated on the "Application For Substitution For Basic Scout Requirements," Cat, No. 4434). Ina EACH individual case, application for a substitution mast be made in advance by the Scout master to the Advancement Committee on the special standard form provided for this purpose, and the specific substitution must be approved to writing by the Committee, after thorough review.

 

 

 

 

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