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Scouts with Disabilities

Where parents and scouters go to discuss unique aspects to working with kids with special challenges.

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  1. Autism

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  2. Autistic Cub Scout

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  3. Autistic scouts

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  4. Daniel Snider

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  5. Dealing with ADD

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  • LATEST POSTS

    • You mean like saying things like: Who in this group is a friend to all and a brother to every other Scout? Who is pleasant and easy to get along with? Is he kind and helpful? In all, if you were a Tenderfoot Scout, would you like to hike and camp with him?
      Who is cheerful, even when he has many tiresome jobs to do? Who smiles whenever he can? Who obeys promptly and cheerfully? Does he control his temper? If you were at camp with him for several weeks, do you think you would enjoy it?
      Who is always ready to give unselfish and wholehearted service to others? Who, in serving others, can forget his own desires and interests? Who has served your unit all year round, faithfully attending your meetings and helping with your service projects? Do you think he will continue his service in the future? If you were his patrol leader, could you depend on him?
      In all, ask yourselves: Who in this group, by living up to the Scout Oath, serves your fellow Scouts with such an example of brotherhood and cheerfulness that you look up to him with deep respect and admiration? and Scouts, on the ballot you will be given, print the first and last names of the candidates who, in your opinion, have set the best examples of brotherhood, cheerfulness, and service.
      Vote only for those you believe will continue in unselfish service to your troop. If you feel that no one is worthy, turn in an unmarked ballot. If you are new in the troop or team and do not know the candidates well enough to vote wisely, you may abstain by not turning in a ballot at all, and this will not affect the final result. That’s from the current election script, by the way. How exactly would you change the objective criteria to accomplish what you want?
    • I was just reminded of a game my Cub den used to play. We called it “Refuel the Spaceship”; it’s probably known by other names. My memory may be a little leaky, and Googling only turned up stuff about real spaceships, but this is what I recall: The game is played at night outdoors, suitable for a camp “wide game.” The team/patrol/den is a group of astronauts whose spaceship has crashed on a planet and run out of fuel. They need to bring fuel from a storage depot or natural fuel source at Point A (a full bucket of water) to the spaceship (an empty bucket of water) at Point B, using only the emergency containers that come with their spacesuits (small cups). They will have to make many trips to bring enough fuel to fill their tank (a predesignated amount of water). There are aliens roaming the planet surface, and if they encounter a group of astronauts, the latter have to dump out their fuel. The alien was played by our den leader, who dressed in dark clothing and had great fun jumping out of shadows and scaring the bejeezus out of us (often causing us to spill). You could have multiple aliens as well. You could have multiple spacecraft being refueled at once, or have everyone working together against the clock to fill an especially large spaceship fuel tank.
    • Funny.  The witch hunt for a 'Secret Society' has created a secret society. Inito
    • Some kind of alien code or symbols to solve.  (Possible tie in with the Signs, Signals, and Codes merit badge?) "How to Serve Man"  👽
    • If it is a search and rescue scenario, perhaps the Patrols need to HIKE into the camp, no cars or trailers.  The "emergency vehicles"  are parked, oh a quarter mile away?  1 Kilometer?  The wreckage can be strewn over a wide area that the Search Teams (Patrols) must hike into, set up camp, and reconnoiter their assigned area. .  Report back to GHQ , make notes on the topo map they have been given... Rescue folks and carry them back to GHQ , set up signal towers (pioneering),  signal stuff (wig wag morse code?  Semiphore?   ) to GHQ by a relay if it is too far away,   wow the ideas inherent... 
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