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Some new games

Lorie McGraw (llmcgraw@WORLDNET.ATT.NET)
Mon, 18 May 1998 03:28:07 +0000


WOW, I found a great site!! Go to Games Kids Play
http://www.corpcomm.net/~gnieboer/gamehome.htm

There are over 250 traditional games for kids. Found One of my favorites
called "Honey do ya love me?".
Here are a couple from the site:
----------------------
Down, Down, Down
This game comes to us from Australia.

You start off with a tennis ball and throw the ball continuously back and
forth until somebody drops the ball when someone drops the ball you say
"Down on one knee" then say the same person drops it a second time then you
say "Down on two knees" then if the same person drops the ball again you say
"Down on one elbow"and again you say "down on two elbows" and then chin and
then you're out but remember you have to stay in the position you're in to
catch the ball and throw the ball.

Contributed by Jenny Treleaven
---------------------
Hang Time
To play you must have at least two players, one Ref with a stopwatch, and a
tennis ball. To play throw the ball in the air and have the Ref see how many
seconds it stays in the air and then record how many seconds it stays in the
air. Then let the other player have his\her turn, and do the same do this
for however long you want to then add up the seconds, the player with the
most wins.
---------------
Ship Captain


This game is similar to Port & Starboard.

One player is chosen as the captain. S/he calls out orders to the rest of
the players who are the
crew. If a player does not follow an order correctly, s/he is out. (This
decision is made by the
captain who is always right.)

Orders:
To the ship: run to the captain's right
To the island: run to the captain's left
Hit the deck: lay down on your stomach (or if players don't want to get
dirty, they can crouch
down)
Attention on deck: salute and yell, "Aye, aye captain!" -- players may not
move now until the
captain gives the order of, "At ease!" (ie even if the captain gives a
different order such as "to the
ship" the crew must continue to remain at attention until told "at ease")
Three men in a boat: the crew must form groups of three and sing "Row, row,
row your boat"
Anybody who is not in a group of three is out.
The love boat: crew members grab a partner and dance. Anybody without a
partner is out.
Clear the deck: everyone must have their feet up off the floor
Scrub the deck: everyone on their knees scrubbing
Captain's Quarters: everyone ran towards the captain.
Man-over-board: Players must find a partner as quickly as possible. One
partner must lay on their
stomach while the other places their foot on their partner's back. Children
without a partner or pairs
that are too slow are eliminated.
A Parascope: Every player falls on their back and sticks one leg in the air.
The last ones are
eliminated.
SHARK!!!!: Everyone must run to a designated base (multiple bases can be
used). The last player
to the base is eliminated.
Crow's nest: All players must find a partner. The lightest player rides on
their partner's back.
Those without partners or who assemble the crow's nest too slowly are
eliminated.
Three maids in a row: Children form groups of three and sit in a vertical
row. The players who
are the odd-man-out are eliminated.
Sick turtle: Everyone falls onto their backs and waves hands and feet in the
air.
Bow: Run to the front of the boat
Stern: Run to the back
Port: Run to the right side of the boat
Starboard: Run to the left side of the boat.
Row the Boat: Each player finds a partner, sits face to face, holds hands,
and pretends to row a
boat. Players who can't find partners or who are too slow are eliminated.

Alternative rules: If playing in a pool, all of the orders stay the same
except for "hit the deck" which
becomes "walk the plank." This means that crew members must bob underwater.

To make the game less competitive, player do not get "out." Instead, if the
captain notices that they
do not follow an order, they must stand out for a count of 20.

Contributed by Sarah Buhmann
Additional orders contributed by J. Pelley and Melissa Jo Johnston
--------------
What's the time Mr. Wolf


One player is the wolf and he/she will stand with his/her back turned to the
others about 5 meters
from the others. The others call out, "Whats the time Mr. Wolf" and the wolf
turns to face the others
and shouts out a time. Eg: 10 o'clock. The others would then take 10 steps
toward the wolf. The
group will take the same amount of steps toward the wolf as the amount of
hours in the wolfs time.
eg, 2 o'clock = 2 steps, 6 o'clock = 6 steps etc. etc. The wolf will then
turn his back to the group
again for them to yell "whats the time...." (He looks at the group only when
he shouts the time at the
group". When the group gets close to the wolf the next time the group yells
"whats the time Mr.
Wolf" the wolf will say 'DINNER TIME" and run after the group who are
running back to the start
line, and hopefully catch one of the group who will then be the wolf. It
sounds messy, but when
played is an enjoyable game.

Thanks to Lynne Hawksworth (of Australia)

Lorie McGraw <llmcgraw@worldnet.att.net>
Bear Den Leader Pack 410 /Indian Waters Council, Columbia, SC
Etowah Creek District Webmaster
http://home.att.net/~llmcgraw/etowah/ecd-indx.htm
Visit The Slide Show at http://home.att.net/~llmcgraw/etowah/slides.htm
I love deadlines. I especially like the whooshing sound they make as they
go flying by.

Terry Howerton Sakima Group, Inc. SCOUTER Magazine Kansas City

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